Game-Changing Occupational Therapy

Where kids and teens build real-world skills through the games they already love, guided by our therapy team.

Three smiling kids and teens, with the text "A Safe Place to Grow."
Three smiling kids and teens, with the text "A Safe Place to Grow."
Game Controller icon
Three members of the Mud Club therapy team, with the text "Led by Qualified Professionals."
Three members of the Mud Club therapy team, with the text "Led by Qualified Professionals."
Compass Icon

10+

Occupational Therapists & Assistants


10,000+

Sessions Delivered


500+

Members Supported

WHY GAMING therapy WORKS

Play Is Where Growth Happens

Kids and teens are already focused and at ease inside the games they love.

When they feel comfortable, they're more willing to try things that feel hard elsewhere. That's what makes play the right place to grow.

Our therapy team turns that play into growth beyond the game.

A teen girl with headphones plays a video game. Beside her, a chat from a Creative Build Challenge: a member asks friends to build a bridge together, and a therapy team member suggests planning first.
A smiling teen holding a game controller, next to a checklist of skills: managing emotions, planning and organizing, teamwork, digital confidence, and making friends.
WHAT MEMBERS GAIN

Achieveing Real Skills That Last

Every session is shaped by our therapy team with real growth in mind.

Through play, our members learn to connect, communicate, manage frustration, plan ahead, and use technology with confidence.

Skills that carry over at home, at school, and beyond.

HOW IT WORKS

Supported Every Step of the Way

Members start in small gaming groups, where skills are taught with close support.

They can join larger supported gaming experiences, built around teamwork and shared goals, where those skills grow stronger.

And in a private, monitored Mud Club space, they can play freely, using what they've learned just like in real life.

A smiling therapy team member in a headset and Mud Club hoodie, next to a session card for today's theme, Different Strengths, with the note: "There's no one right way to play. Today, let's notice what your teammates do well."
THE PROGRAMS

Two Ways to Play

Choose the program that fits your child, Minecraft, Quest VR, or both.

A Minecraft village scene beside portraits of a therapy team member and four smiling kids and teens playing with game controllers.
Ages 7–18

Minecraft

Collaborative, play-based sessions in Minecraft, where members build, explore, and problem-solve together with support from our team.

A glowing virtual reality forest scene beside portraits of a therapy team member and three teens wearing Meta Quest headsets.
Ages 13–18

Quest VR

Active, immersive sessions in virtual reality with Meta Quest, where teens move, connect, and build confidence through shared play.

Every child is different. Let's find the right starting point.

THE TEAM

Led by Qualified Professionals

Every session is led by a trained occupational therapy assistant and supported by registered occupational therapists, professionals who know how to meet each member where they are.

Janie Pearson

Registered Occupational Therapist

Christine Tran

Registered Occupational Therapist

Maria Bezerra

Registered Occupational Therapist

Serena Kern

Trained Occupational Therapy Assistant

Joe Markoff

Trained Occupational Therapy Assistant

Meet the

Full Team

BECOME A MEMBER

Membership & Pricing

Ongoing support through weekly sessions your child looks forward to, and a community they can grow with.

What's included:

Group sessions per week pricing:

One Session per Week

$100

Two Sessions per Week

$150

We're here to answer any questions before you start.